Does one Muse lib support both Muse 2014 and 2016 headband?


I have an iOS app built with Unity using Muse headband. I understand that Muse 2014 headband uses classic Bluetooth technology and 2016 headband uses BLE. If I put the muse.framework (2016) to the Unity Assets folder, does my app support both headbands?
I tested it, seems it works.
Does it mean that Muse lib can detect what kind of device it is using?


Yep! LibMuse supports both headbands. It can detect which headband it is connecting to and will automatically use the proper Bluetooth stack